I was torn between being an artist and being a programmer, but two things made up my mind. The first is that, even though I'm a fairly decent artist, I am incredibly slow at it. The second is that art in the computer game industry at the time was mostly cel animation, where you do hundreds and hundreds of cels which are only slightly different from one another. I would go nuts. To resolve the whole thing, every once in a while when I'm programming a game, I do a little bit of the art. Please don't mention this to anyone, as I could get into a lot of trouble with the union! Well, if there was a union, anyway.
I do like to program, though. It's a game in itself, with lots of problem solving, and it's different every time (at least it is in the entertainment part of the field). I could do without some of the pressure, though!
For the rest of my time there I was a System Programmer doing ports of Sierra adventures to the Amiga.