Sierra Online, Inc.

I fell into this business by reading a classified ad in the Fresno Bee that landed me a job as a tester for Sierra Online. Within six months I was psychotically sick of testing (YOU play Codename: Iceman for eighty hours a week for two months!), and asked if I could do something else.

I was torn between being an artist and being a programmer, but two things made up my mind. The first is that, even though I'm a fairly decent artist, I am incredibly slow at it. The second is that art in the computer game industry at the time was mostly cel animation, where you do hundreds and hundreds of cels which are only slightly different from one another. I would go nuts. To resolve the whole thing, every once in a while when I'm programming a game, I do a little bit of the art. Please don't mention this to anyone, as I could get into a lot of trouble with the union! Well, if there was a union, anyway.

I do like to program, though. It's a game in itself, with lots of problem solving, and it's different every time (at least it is in the entertainment part of the field). I could do without some of the pressure, though!

For the rest of my time there I was a System Programmer doing ports of Sierra adventures to the Amiga.

Titles I ported to the Amiga for Sierra Online:

King's Quest I King's Quest IV King's Quest V Leisure Suit Larry 3 Leisure Suit Larry 5 Space Quest III Space Quest IV Quest for Glory Quest for Glory II Mixed-Up Mother Goose Codename: Iceman Colonel's Bequest Conquests of Camelot Conquests of Longbow Police Quest 2 Hoyle's Book of Games Hoyle's Book of Games Volume 2 Hoyle's Book of Games Volume 3 The Castle of Dr. Brain
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